Components and supplies
Arduino Nano
NeoPixel Ring - 24 x 5050 RGB LED
Apps and platforms
Arduino IDE
Project description
Code
Arduino Sketch for the Project
c
1#include <Adafruit_NeoPixel.h> 2#ifdef __AVR__ 3 #include <avr/power.h> 4#endif 5 6#define PIN 2 7 8// Parameter 1 = number of pixels in strip 9// Parameter 2 = Arduino pin number (most are valid) 10// Parameter 3 = pixel type flags, add together as needed: 11// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs) 12// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers) 13// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products) 14// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2) 15// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products) 16Adafruit_NeoPixel strip = Adafruit_NeoPixel(8, PIN, NEO_GRB + NEO_KHZ800); 17 18// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across 19// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input 20// and minimize distance between Arduino and first pixel. Avoid connecting 21// on a live circuit...if you must, connect GND first. 22 23void setup() { 24 // This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket 25 #if defined (__AVR_ATtiny85__) 26 if (F_CPU == 16000000) clock_prescale_set(clock_div_1); 27 #endif 28 // End of trinket special code 29 30 strip.begin(); 31 strip.setBrightness(100); 32 strip.show(); // Initialize all pixels to 'off' 33} 34 35void loop() { 36 // Some example procedures showing how to display to the pixels: 37 colorWipe(strip.Color(255, 0, 0), 50); // Red 38 colorWipe(strip.Color(0, 255, 0), 50); // Green 39 colorWipe(strip.Color(0, 0, 255), 50); // Blue 40//colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW 41 // Send a theater pixel chase in... 42 theaterChase(strip.Color(127, 127, 127), 50); // White 43 theaterChase(strip.Color(127, 0, 0), 50); // Red 44 theaterChase(strip.Color(0, 0, 127), 50); // Blue 45 46 rainbow(20); 47 rainbowCycle(20); 48 theaterChaseRainbow(50); 49} 50 51// Fill the dots one after the other with a color 52void colorWipe(uint32_t c, uint8_t wait) { 53 for(uint16_t i=0; i<strip.numPixels(); i++) { 54 strip.setPixelColor(i, c); 55 strip.show(); 56 delay(wait); 57 } 58} 59 60void rainbow(uint8_t wait) { 61 uint16_t i, j; 62 63 for(j=0; j<256; j++) { 64 for(i=0; i<strip.numPixels(); i++) { 65 strip.setPixelColor(i, Wheel((i+j) & 255)); 66 } 67 strip.show(); 68 delay(wait); 69 } 70} 71 72// Slightly different, this makes the rainbow equally distributed throughout 73void rainbowCycle(uint8_t wait) { 74 uint16_t i, j; 75 76 for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel 77 for(i=0; i< strip.numPixels(); i++) { 78 strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255)); 79 } 80 strip.show(); 81 delay(wait); 82 } 83} 84 85//Theatre-style crawling lights. 86void theaterChase(uint32_t c, uint8_t wait) { 87 for (int j=0; j<10; j++) { //do 10 cycles of chasing 88 for (int q=0; q < 3; q++) { 89 for (uint16_t i=0; i < strip.numPixels(); i=i+3) { 90 strip.setPixelColor(i+q, c); //turn every third pixel on 91 } 92 strip.show(); 93 94 delay(wait); 95 96 for (uint16_t i=0; i < strip.numPixels(); i=i+3) { 97 strip.setPixelColor(i+q, 0); //turn every third pixel off 98 } 99 } 100 } 101} 102 103//Theatre-style crawling lights with rainbow effect 104void theaterChaseRainbow(uint8_t wait) { 105 for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel 106 for (int q=0; q < 3; q++) { 107 for (uint16_t i=0; i < strip.numPixels(); i=i+3) { 108 strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on 109 } 110 strip.show(); 111 112 delay(wait); 113 114 for (uint16_t i=0; i < strip.numPixels(); i=i+3) { 115 strip.setPixelColor(i+q, 0); //turn every third pixel off 116 } 117 } 118 } 119} 120 121// Input a value 0 to 255 to get a color value. 122// The colours are a transition r - g - b - back to r. 123uint32_t Wheel(byte WheelPos) { 124 WheelPos = 255 - WheelPos; 125 if(WheelPos < 85) { 126 return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3); 127 } 128 if(WheelPos < 170) { 129 WheelPos -= 85; 130 return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3); 131 } 132 WheelPos -= 170; 133 return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0); 134}
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